You can raise these values even further to experiment, however note that raising this to a large amount doesn't force all the game data to sit in RAM, and can actually cause crashes. For those with 2GB, try double again at 104857600 (100MB). For those with 1GB of system RAM, try doubling the variable to 52428800. The default value equates to around 25MB (divide the setting by 1024 to get KB, then by 1024 again to get MB). The higher the value, the more chance you have of reducing stuttering. IPreloadSizeLimit=26214400 - This setting appears to determine the maximum amount (in bytes) of RAM allowed for preloading game data. For higher amounts of RAM, try raising them higher, however note that you should also raise the iPreloadSizeLimit value below. For 2GB of RAM, I use 16 and 102 respectively. For 1GB I recommend doubling the values (6 and 72 respectively). However if you want to smooth out your FPS, try manually setting a higher value for both of these, depending on how much RAM you have.
The higher that variable is, the higher the engine will raise this value. Note that usually the value of the Exterior Cell Buffer variable is automatically set by the engine based on the size of the uGridstoLoad variable. The above values determine how many cells (whether for interior or exterior areas) are buffered into RAM. Did allot of research and it works, my system spec is the 2.4 Dual Pentium with the 2600hd Radeon and 2 Gigs of ram.įirst off Yer ini Pref is located in Main hd/User/owner(aka the main user of the Mac)/Documents/My Games/Oblivion. My ini looks like this for the Multi Thread Users. 2.1 is simply a better version of Swiftshader 2.0, if you have SonicJams Spore version get the libd3d9.dylib and libd3d8.dylib and implement them into my ciderized App will have the GFX issues removed and make it look prettier) Simply type in the quotations 2.1Īm using the Cider program from Puzzle Quest so its a fairly recent Build. (I also Got VertexShader and Pixel Shader converted from 2.0 to 2.1 (not shader 3.0 Thanks to Nemes Observations. Simply put, go into the config files in Preferences in your Cider program, Scroll down to GL extension and put 'Y' on it.(Open the config File using Text Edit) Hey I managed to get Oblivion HDR working as well, after fidling with the Ini Files and Fiddling with the Config Files in the Cider Program. Am not familiar on what other Cider Programs will do, I used this Method on Puzzle Quest.app. I had to post some of my tests and findings, Via Cider and Oblivion as well as managing to get HDR running on Oblivion! I know there is allot to read and I dunno what results other will get, Like I stated Below I am running the 2.4 Ghz Dual Pentium using the Radeon HD2600(256 Vram) and 2 Gigs of Ram.
Okay here is the App and Ini Files Jes Add Oblivion in the designated area aka Bethesda softworks folder in C drive.